![Corpses persist [Pet revival :D]](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252Fkskc5nnt%252Fe9dcd06390ee588523f1a2b263e9baa8db36773f_96.webp&w=256&q=75)
Corpses persist [Pet revival :D]
Makes dead mobs persist. Corpses stick around a configurable amount of time and may be consumed(configurable) by certain mobs.
Оцените первым
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4
Список изменений
- Finally fixed time of death to now actually calculate the difference between WORLD time and TIME OF DEATH time to give an accurate time of death, before this, it added a score of "1" every 60 seconds to every loaded corpse for the time of death. See the problem?
- That said, it at first calculates seconds from 1-59, if it's higher than that then it turns to showing minutes instead, I thought of doing it for "hours" too but listen man I feel a little sleepy
- Synchronized the player report and "coroner" reports so both accounts for these changes.
Файлы
MLG's Corpse Thingy.zip(139.76 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.6
Загрузчики
Версии игры
1.21.10–26.1.2
Загрузок
4
Дата публикации
21.05.2026
