
Bigger Every Kill
+0.05 size to all mobs for every mob killed by a player
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Bigger Every Kill
Every mob killed by a player makes all mobs in the world 0.05 bigger.
The counter is shared across the whole server.
How it works
- Kills are detected by a
minecraft:player_killed_entityadvancement. Only kills by a player count: deaths from lava, falling or other mobs leave the counter alone. - Killing another player doesn't count.
- Size is set through the
minecraft:scaleattribute:1.0 + 0.05 × kills. - Every tick the pack finds entities whose size is out of date and updates them. New spawns, mobs from freshly loaded chunks and all mobs after a new kill get the current size within one tick.
Commands
| Command | Effect |
|---|---|
/function bigger_every_kill:reset | Resets the counter. Sizes revert on the next tick. |
/scoreboard players get #total bigger_every_kill.kills | Shows the total number of kills. |
Configuration
The step is set in data/bigger_every_kill/function/load.mcfunction, in thousandths:
scoreboard players set #step bigger_every_kill.kills 50
50 = +0.05, 10 = +0.01. Run /reload after editing; sizes update on their own.
Limitations
- The
scaleattribute caps at16. With a step of 0.05 the cap is reached at kill 300. - Hitboxes grow along with size: large mobs get stuck in corridors and stop fitting into caves and houses.
- Every entity except players is resized, including leashed mobs, mobs in boats and pets.
Партнёрский материал
Как запустить датапак Bigger Every Kill на сервере?
Датапак Bigger Every Kill удобнее всего раскрывается на общем сервере: установили один раз - и вся компания играет с новыми механиками. Создать сервер Майнкрафт с датапаком Bigger Every Kill можно за пару минут вместе с BungeeHost.
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Minecraft: Java Edition
26.3.x26.2.x26.1.x
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Опубликован:1 месяц назад
Обновлён:1 месяц назад
