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Датапаки/Bigger Every Kill
Bigger Every Kill

Bigger Every Kill

+0.05 size to all mobs for every mob killed by a player

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Bigger Every Kill

Every mob killed by a player makes all mobs in the world 0.05 bigger.

The counter is shared across the whole server.

How it works

  • Kills are detected by a minecraft:player_killed_entity advancement. Only kills by a player count: deaths from lava, falling or other mobs leave the counter alone.
  • Killing another player doesn't count.
  • Size is set through the minecraft:scale attribute: 1.0 + 0.05 × kills.
  • Every tick the pack finds entities whose size is out of date and updates them. New spawns, mobs from freshly loaded chunks and all mobs after a new kill get the current size within one tick.

Commands

CommandEffect
/function bigger_every_kill:resetResets the counter. Sizes revert on the next tick.
/scoreboard players get #total bigger_every_kill.killsShows the total number of kills.

Configuration

The step is set in data/bigger_every_kill/function/load.mcfunction, in thousandths:

scoreboard players set #step bigger_every_kill.kills 50

50 = +0.05, 10 = +0.01. Run /reload after editing; sizes update on their own.

Limitations

  • The scale attribute caps at 16. With a step of 0.05 the cap is reached at kill 300.
  • Hitboxes grow along with size: large mobs get stuck in corridors and stop fitting into caves and houses.
  • Every entity except players is resized, including leashed mobs, mobs in boats and pets.
Партнёрский материал

Как запустить датапак Bigger Every Kill на сервере?

Датапак Bigger Every Kill удобнее всего раскрывается на общем сервере: установили один раз - и вся компания играет с новыми механиками. Создать сервер Майнкрафт с датапаком Bigger Every Kill можно за пару минут вместе с BungeeHost.

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Совместимость

Minecraft: Java Edition

26.3.x26.2.x26.1.x

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Клиент и сервер

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Опубликован:1 месяц назад
Обновлён:1 месяц назад
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