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Attrition

Attrition

A world that answers your progress. 600+ mechanics: bleeding, thirst, curses, diseases, rebuilt bosses and a world that learns from every mob you kill.

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Все версииAttrition 3.1.0

Attrition 3.1.0

Release17.08.2026

Список изменений

3.1.0 — Triage

The pack still wants you dead. It just stopped being coy about how.

Every survival system now says what is wrong with you and what fixes it. Saves from 3.0.x carry over; no config changes are required.

Survival, rebalanced

  • Thirst drains from effort, not from time: base drain cut from one point every 5 seconds to one every 15, with extra loss for sprinting, heat, the Nether and a heavy pack. Damage at zero softened to 1 at 25%.
  • Drinking finally works. Water bottles and purified water were consumed without quenching anything — the check ran on a 15-second scan and demanded you sneak at that exact moment. Both now fire on the drink itself: +45 for a bottle, +100 and a 35% cure chance for purified water. Sneak in water to drink from a lake or river.
  • Stamina no longer kills you. Sprint costs less, walking and resting refill it, only a run of five jumps is punished, and zero stamina immobilises instead of dealing damage.
  • Bleeding clots at 2/s instead of 1/s, stand still to speed it up, sprint to slow it down. Damage chance 25% → 15%. Heavy bleeding now applies weakness and mining fatigue, so it feels like an injury instead of a silent timer.
  • Temperature is on the HUD. Freezing damage used to arrive with no warning because the meter lived three menu clicks away.

Medicine

  • Bandages and splints are real items now. Their recipes produced plain paper and plain sticks with no components, no advancement and no craft function — and because the item tags matched raw paper, any paper in your hand healed bleeding. Both are rebuilt on the working pattern, and the predicates check the item model, so only a crafted bandage heals.
  • Every custom recipe is unlocked on first join. All 25 of them were invisible in the recipe book — findable only by guessing the grid.
  • A Field Manual book is handed out the first time you enter the world: nine pages on threat, Gloom, temperature, wounds, the cost of dying and the menu.
  • The Gloom ritual is discoverable. Standing on gold with glowstone dust while sneaking clears the Gloom floor — the one thing rest cannot undo. It existed in 3.0 and nothing in the game ever mentioned it. Now the pack tells you when the floor is holding you down, and it is in the tips and the manual.

Recipes are dearer

Consumables cost more and yield less — one craft, one item, rations aside.

WasNow
Bandagestring + 2 paper, ×22 string + 3 paper, ×1
Splint2 sticks + string, ×23 sticks + 2 string + leather, ×1
Ashen Bandage3 paper + 2 string + gunpowder+ blaze powder
Field Surgery Kit2 iron + bone + 2 paper+ diamond, 2 bone, 3 paper
Gloom Tonic2 amethyst + glowstone + honey+ 2 ender pearls
Hard Splint2 sticks + nugget + leather2 iron ingots + 2 leather
Tinder Bundle4 sticks + coal, ×2+ 2 string, ×1

Boiling water is slower and no longer grants experience: furnace 300 ticks, campfire 900, smoker 200. The smoker stays the fast route on purpose.

Localisation

  • All 69 locales are now hand-translated, not machine output — 518 keys each, including mob names, item names, lore and death messages. Locales without a confident native speaker are marked honestly in LANGUAGES.md.
  • Survival hints no longer print an exact recipe. Spelling out "2 paper + 1 string" forced every language to agree with a numeral and broke grammar in a dozen of them; the hint now names the cure and the recipe book carries the ingredients.

Fixed

  • The Gloom stopped spamming chat. At maximum Gloom the hunt rolled every second and announced itself in chat — roughly every 7 seconds on the default preset. The roll now waits for the cooldown, cannot start twice, and speaks on the action bar.
  • Empty numbers in the status screen. A scoreboard nobody ever wrote to renders as blank, so Gloom Shards, Contracts and Grudge showed nothing. A new per-player init seeds 30+ counters and the body baselines on first join.
  • Couldn't set damage of loot item 0 minecraft:air (17 times in one log): item modify was firing on empty equipment slots in three places.
  • Server hangs on death. The respawn scatter radius grew without a ceiling and eventually threw players into ungenerated terrain, stalling the server for thousands of milliseconds. Capped at 8000 blocks, with the arrival area force-loaded for 30 seconds.
  • Contract rewards are itemised instead of silently applied.
  • Removed a per-second data get on every player that copied health to a scoreboard nothing ever read.

3.0.3 — Field Repairs III

Fixes found by reading a real server log rather than a validator.

Fixed

  • item modify on empty slots (player/rust_bite, combat/parry_late, item/use_surgery_kit)
  • Blank counters in the status readout — added a one-shot per-player init
  • Temperature added to all three HUD variants; freezing damage is no longer unexplained
  • Respawn scatter capped and force-loaded, killing the multi-second freezes
  • Contract payment now printed line by line, shards and XP actually granted
  • Field Manual book handed out on first join

3.0.2 — Field Repairs II

Bug-fix release. No config changes — 3.0.x saves carry over.

Fixed

  • Contracts now actually work. The contract board was never handed out: no function issued a job, so the objective, its progress bar and every contract advancement were unreachable. Contracts are now offered while you are out in the world, progress is measured from the moment you accept the job, dying voids a survival contract, and finishing one is counted.
  • Kills are counted. There was no kill hook at all, so kills, elite kills, packs broken and Gloom Shards never moved off zero — which also froze several advancement chains. Killing a hostile, an elite, a pack member or a Nemesis is now registered.
  • Hunger read the wrong way. The hunger mirror could report an empty stomach for a freshly joined player, briefly applying starvation effects on login. It now reads the real food level directly.
  • Gloom had no upper limit. Eighteen sources pushed the meter up and only the floor was clamped, so the value could drift above its own maximum and stick there. Both ends are clamped now, Grudge as well.
  • Delta meters no longer fire on first login. Fifteen systems compare a statistic against a stored baseline; thirteen never seeded that baseline, so the first cycle after installing measured your entire lifetime total and triggered noise, backlash, terror and the price of trade all at once.
  • Sprint-based noise used a foreign baseline and a threshold of one metre, which made almost any movement loud.

3.0.1 — Field Repairs

Bug-fix release. No new mechanics, no config changes — 3.0.0 saves carry over.

Fixed

  • 18 load-time errors reported by the server log are gone; the pack now loads clean on 1.21.11 with zero red lines in the console
  • Argument spacing in 222 command lines that could break the parser
  • Four JSON files with invalid predicate syntax (biome tags, water bottle, noise threshold)
  • Attribute commands targeting the wrong entity after an execute as wrapper

Localisation

  • Mob names, item names and lore are now translated too, not just the UI — 71 new keys across all 69 locales
  • Death messages, effect and subtitle strings moved to the correct namespace so they actually resolve

Added

  • /function attrition:core/selftest — eight self-diagnostic checks that report whether scoreboards, presets, tags and storage are wired correctly, also reachable from the menu as [ Self-test ]
  • LICENSE shipped inside both archives

3.0.0 — Everything It Takes

+272 mechanics (288 → 560), +171 advancements (36 → 207), 20 craftable items.

New systems

  • Thirst, stamina, noise, wetness, insomnia
  • Curses (8) and boons (6) with full collection tracking
  • Diseases (3), each with its own cure
  • Parry and riposte, rage and focus
  • Cairns — buildable safe ground
  • Grudges, contracts, the tally, titles, the Price, the Waste Trader
  • Graves, blights, echoes, the Nemesis
  • Mob adaptation and species elders
  • Altitude, Nether heat, End pressure, lava fear, cave-ins, frostbite, starvation
  • The Reckoning and the Hollow King (400 HP, three phases)

Content

  • 20 custom craftable items, each with its own 16×16 texture
  • 34 recipes
  • Menu extended: systems II, survival tips, credits
  • Full Russian localisation of all 376 strings

Technical

  • Five-second tick pass split into three rotating phases — 560 mechanics now cost less server time than 288 did in 2.0
  • Every menu button runs through a trigger, so nothing needs operator rights
  • Fixed: the Systems II, Tips and About menu buttons did nothing
  • 0 errors and 0 warnings from the pack validator

2.0.0 — The Long Dark

Body layer (bleeding, infection, fractures, temperature, load, sanity, adrenaline), rebuilt bosses, scars, boss marks, pacts, world events, night watch, depth pressure, pack tactics, 8 custom textures, English as the base language.

1.1.0

Enchantment rebalance, totem penalty, gear wear, the rite of mending, 36 advancements, resource pack with 69 locales.

1.0.0

Initial release.

Файлы

Attrition-3.1.0.zip(377.48 KiB)
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Attrition-RP-3.1.0.zip(721.44 KiB)
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Метаданные

Канал релиза

Release

Номер версии

3.1.0

Загрузчики

Версии игры

1.21.11

Загрузок

32

Дата публикации

17.08.2026

Загрузил

ID версии

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